![]() ![]() ![]() Some of the early prototypes of the controller included a small LCD screen within the middle of the controller which could be programmed as a second screen alongside the game that the user was playing. The Steam Controller was developed by Valve as part of the Steam Machine line. Other factors from the Steam Machine line worked their way into the conception of the Steam Deck. The lack of Linux game availability during the lifetime of Steam Machines led Valve to invest development into Proton, a Linux-based compatibility layer to allow most Windows–based applications and games to be run on Linux without modification. Steam Deck designer Scott Dalton said "there was always kind of this classic chicken and egg problem with the Steam Machine", as it required the adoption of Linux by both gamers and game developers to reach a critical interest in the machines to draw manufacturers in making them. Introduced in 2015, the platform did not sell well and Valve quietly pulled back on it by April 2018, but stated they remained committed to providing some type of open-hardware platform. Valve's first foray into hardware was with the Steam Machine, a computer specification based on the Linux-derived SteamOS that could be adopted by any computer manufacturer to make systems optimized for running Steam and games from it. ![]() The system is an open platform, allowing users to install compatible non-Steam games and applications or operating systems on the device. ![]() It is an x86-64-v3 device running SteamOS, with integrated gaming inputs designed to play the full Steam library, including Windows games via the Linux-based Proton compatibility layer. Released on February 25, 2022, the Steam Deck can be played as a handheld or connected to a monitor in a similar manner to the Nintendo Switch. The Steam Deck is a handheld gaming computer developed by Valve Corporation. ![]()
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